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The display will then fade to black, along with RuneScape gold a long cut-scene will begin. You, together with Veldaban, will be about a commorb, taking notes on the assembly. The major idea of the alliance they're forming is to ensure Hreidmar will possess H.A.M, the gnomes of Arposandra (which can be described as"great skilled musicians trained in the arts of ancient battle"), the forces of Lucien, and also the Temple Knights to make Keldagrim his very own.
Sigmund and the Lords of all Arposandras will concur, provided that the"chaos dwarves" (which will arouse yet another flashback from you of a specific ogre shaman drugging you) can help them ruin the goblin race and overthrow the Grand Tree respectively. The Temple Knights will join the alliance provided that"Hreidmar will be there when they need him." The scout from Lucien is going to be unsure, and will offer his word at a subsequent date.
The assembly finishes, together with all the scout from Lucien disappearing in a cloud of dust, Sigmund breaking up a teleport tab, and the Lords of Arposandra chanting a very long incantation. You see the person from the Temple Knights slide a teleorb into among the Lords of Arposandra's robes, and he then walks out of the doorway. Veldaban will then give you a teleorb, and tells you to prepare for anything which may occur to you while at Arposandra. As soon as you do that, break the teleorb, and you'll end up in a small room.
Why am I here? Ah-haha, so that Temple Knight really was just a spy. Should we keep him here? Are you mad? Glouphrie does not want a person here, he might learn Runescape gold 2007 a great deal. What should we do with him? We must kill him. We could study that strange armor he is wearing. (Note: Assuming you were smart enough to bring armor). GUARDS!